Document Type : Research Article (Quantitative)

Authors

1 PhD student, Department of Educational Psychology, Science and Research Unit, Islamic Azad University, Tehran, Iran.

2 Assistant Professor, Department of Educational and Personality Psychology, Science and Research Unit, Islamic Azad University, Tehran, Iran

3 Associate Professor, Department of Pre-Primary Education, University of Rehabilitation Sciences and Social Health, Tehran, Iran

4 Assistant Professor, Department of Psychology, Research School of Education, Institute of Humanities and Social Studies and Cultural Studies, Tehran, Iran.

10.22034/ijes.2024.2014688.1487

Abstract

Purpose: This research was conducted with the aim of mediating the role of self-differentiation in the relationship between basic psychological needs and addiction to online games in secondary school students.

Methodology: The cross-sectional research method is correlational. The statistical population of this research was made up of all students of the second level of high school in Tehran in 1402-1401, among whom 400 students (200 girls and 200 boys) were selected based on Cain's formula as a staged cluster sampling. In this research, online game addiction tools (Wang and Chang, 2002), basic psychological needs (LaGuardia et al., 2000) and self-differentiation (Skorn and Friedlander, 1998) were used, all of which had acceptable validity and reliability. In order to analyze the data, SPSS-V23 and Lisrel-V24 software were used. Also, in order to test research hypotheses, structural equation modeling was used.

Findings: Also, in order to respond to the research hypotheses, structural equation modeling was used. The results showed that basic psychological needs have a direct effect on addiction to online games. Self-differentiation has a direct effect on addiction to online games. Basic psychological needs have an indirect effect on addiction to online games. The modified structural model of the research also had a favorable fit with the data (RMSEA=0.055, GFI=.088) and this is an important step towards knowing the factors affecting the addiction to online games in students.

Conclusion: The results showed that basic psychological needs have an indirect effect on addiction to online games.

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